SIGN ME UP
NO THANKS
Thanks for signing up.
Oops! Something went wrong while submitting the form.
CASE STUDY

Traffik

Snakes: The Game

Re-imagining a classic mobile game for a product launch.

An App Preview for Snakes The Game, an app developed by Sydney Game Development Studio Chaos Theory Games
The Natural Confectionery Company released a new low sugar formula for their classic snakes lollies and decided that gamification was the best tool to capture the attention of Australian consumers.

We developed a web game based on the classic NOKIA mobile game, Snake, and installed it in arcade cabinets with physical controllers which were taken to activation sites all around Australia.
An image of the booth set-up for Snakes the Game

We were presented with

The Challenge

Create an engaging experience that is reminiscent of the classic Nokia game, build physical hardware to give the game an arcade feel, and capture user data for follow up marketing.

That became

The Solution

Incentivise Data Capture

Players were incentivized to enter their phone and email address by offering various prizes for getting a high score.

The data was captured in a Firebase database and used for follow up marketing.
A Screenshot from Snakes the Game, a game developed by Sydney based Game development Studio Chaos Theory Games
A Screenshot from Snakes the Game of a high scoring player

A Targeted Session Length

The increase in difficulty after eating each fruit is based on a modified exponential algorithm, leading to a spike in difficulty after approximately 30 seconds of play.

This ensured that the vast majority of players would have a session time between 30 seconds and 1 minute, maximising the number of people that could use the experience during the activation.

Technology

The client wanted the game to be playable both at the activation and on mobile devices so that customers could continue the competition at home. We decided to use a combination of technologies to get the desired game feel in the limited timeline.

React was used to create a responsive UI that felt great to use, PlayCanvas was used for gameplay as it allowed for a dynamic and intuitive control scheme, and Firebase was used for data capture and analytics visualization.
A Photo of Snakes the Game getting tested on different computers

Which led to

The Results

Successful Activation

The activation was run in 4 capital cities all over Australia!
An image of the Snakes the Game booth, a game Developed by Sydney based studio Chaos Theory Games
An image of the high-scoring Snakes the Game players

3,000+ Players

During 12 activation days.

500+ User's Data

was captured for follow up marketing
An an image of the onboarding process for Snakes the Game, a game developed by Sydney based game development studio Chaos Theory Games
Want to know how we can bring your game to life?

Book a risk-free 30-minute brainstorming session.

Claim your free session now

Ready to make something memorable?

Get in touch

Thank you! Your submission has been received!
Oops! Something went wrong while submitting the form.