App Size and Project Delivery
The build size needed to be as small as possible to fit inside the Cognis engine and not bloat the app. With a large number of custom 3d assets, we had to plan optimization from the start.
Other than typical Unity 3D optimization techniques, we focused our efforts on using low poly models, tileable textures, upscaled lighting data, and custom shaders to achieve the final aesthetic in a micro-sized package.