Dynamic Content Systems
Our focus on designing dynamic content systems was to ensure sustained engagement and allow for flexibility with future content expansion. We designed reusable game mechanics, such as a dynamic dialogue and animation system, allowing quests to be created quickly.
Our development support ensured the timely delivery of the Hubworld level selector (Kit’s Brainframe), the first Money Quest script with a minigame, designs, animations, and sound effects, to create a fun and interactive game experience for kids.
Secondly, our team designed and developed a player avatar system including over 70 avatar items to make kids active participants in the story. Items included a range of garments, hats, accessories and assistive technology to foster inclusivity, with a keen focus on diversity and representation. Avatar items are rewarded to players when they complete Money Quests, making the wardrobe and customisation mechanics central to the experience.