Drop us a line...


If you'd prefer, you can email us directly:

hello@chaostheorygames.com

Or give us a call:

(+61) 433 351 425

Posts Tagged : multiplayer

GLTCH Devblog: Week 4

This was a week of small victories – improvements, tweaks and changes from playtesting sessions that have cumulatively amounted to a much better gameplay experience. We managed to find the time towards the end of the week to sit down and actually play through the massive changes that have been recently introduced (something we don’t…

read more
Infinite Loop was Greenlit? Since when?

“Congratulations, Infinite Loop has been Greenlit!” That is one of the better emails we’ve woken up to recently, and we would like to extend our thanks to all our supporters in the Steam Greenlight community for letting it happen. After over 300 days within the system, it seems we’ve been chosen to be among one…

read more
S.W.A.P v1.0 – The end of the beginning

It’s finally time for S.W.A.P to drop. After 16 different beta builds and over a year of development and playtesting, version 1.0 is finally ready for the public’s consumption. For long-time fans of the game, there is a whole lot of new content in the new release – from new booster tile types to team…

read more
GCC #44 – Couch Co-op // Free-For-All

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** It seems the only games we have time for at the moment are couch co-op or local competitive multiplayer games, but we have been loving Samurai Gunn, Towerfall and…

read more
Jetpacks and Feedback: The S.W.A.P. Journey

Greetings all, I’m Nico King, the Creative Director here at Chaos Theory, and for the past year I’ve had the pleasure to be the project lead on S.W.A.P – a game that began as a student project and is now late in the beta testing phase. It’s been a thrilling ride, and we’ve all aged…

read more
‘Pure Light’ Bundle is Over

The ‘Pure Light’ bundle hosted by LazyGuysStudio has drawn to a close, selling almost 2000 bundles. For such a small development time frame, we really never imagined that Infinite Loop could get into the hands of so many people, so a big thanks goes out to all of our players, up-voters and especially groups like…

read more
The S.W.A.P. Beta is Now Available!

You may remember it from the EB Expo in Sydney, but after many months in incubation, the S.W.A.P beta is finally ready to make its debut appearance to the public. The original alpha was developed by a team of students from AIE Sydney, and has been continued under the Clockwork division title, being helped here…

read more
Our First Game Jam: Infinite Loop

After a day and a half of post-jam hibernation, I think I’m just about ready to write up this post. This last week has been exhilarating and exhausting, but it was an incredible experience to be able to produce game content so quickly, and great training for when we are eventually able to enter a…

read more
GCC #31 – Pre-Teen // Party Game

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** GCC #31 marks the beginning of our new concept structure! Although we discuss each concept when we present them to each other, a lot of that additional information gets…

read more
GCC #08 – Innovation // Free-For-All

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** Theme: Innovation Genre: Free-For-All SEARCHLIGHT Target Audience Arcade Gamers Setting and Story The game is set in a post-apocalyptic world in which only a few survivors remain uninfected from…

read more