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Posts Tagged : gameplay

GLTCH Devblog: Week 19

This past week has disappeared underneath us, as glitch events demanded a blood sacrifice or equivalent exchange. These juicy pieces of content that we briefly mentioned last week will be scattered throughout GLTCH’s ‘campaign’ is it were, and each offers and entertaining parody or tip-of-the-hat to some of our favourite games. We’ve got power rings…

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GLTCH Devblog: Week 8

Why is Graphics.PresentAndSync taking so long? Woah that’s a lot of hotspots in overdraw view. Are you sure you need 80 particles a second in this effect? Optimize! Reduce! Make it faster! We’ve been performing bucket loads of optimization this week while working with the profiler. If the difference between Unity Pro and Free was…

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GLTCH Devblog: Week 3

This week has been tumultuous, with one of our own being hospitalized in Melbourne for almost the whole week while being simultaneously offered short-term contract work for a completely new project. This led to some understandable flux in GLTCH’s progress this week, and we are still trying to finalize our alpha build so that it…

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GCC #46 – Virtual Reality // Limited Scope

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** After enjoying our contemplations from the previous fortnight, its back to reality (of the virtual variety) for GCC#46 but with a restriction on scope such that these games could…

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GCC #07 – Social // Casual

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** Theme: Social Genre: Casual LOCAL, FEDERAL, INTERNATIONAL Target Audience 18+, politically aware voters. Setting and Story Based in the country of the player’s origin, the game is an active…

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GCC #03 – Steampunk // Tower Defense

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** Theme: Steampunk Genre: Tower Defense STEAMBOT Target Audience 12+ Setting and Story Set in WWI, with the Allied Forces vs. Germany fighting to control a newly developed weapon of mass destruction,…

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