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Posts Tagged : game

It’s The Final Devblog: Week 26

GLTCH is live! It’s actually live. This labour of love has taken exactly half a year to hit the Play Store (yes, we started the devblog in our first week) and the refresh button could not have been pressed more times as we waited for the final submission to go live. It’s free, so download it…

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GLTCH Devblog: Week 18

So the total number of glitches in GLTCH went from 9 to 32 within a couple of days. Yup. Getting to a high corruption is now a dangerous exercise, with one of these 32 glitches appearing every couple of seconds to impede your progress. Popups! Red rings of death! Frame rate failures! All of your…

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GLTCH Devblog: Week 15

Another Beer and Pixels, yet another round of fantastic feedback. This month’s event might be the last before GLTCH reaches its public release, so an extra special thanks goes out to all the players who shaped our to-do list of tweaks and gameplay improvements. For the third month in a row, we’ve begun to notice…

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GLTCH Devblog: Week 9

We’ve come across a new and completely unsolicited glitch – a real, authentic one, and we have no idea how it got there. For some reason, on mobile devices only, the camera is rendering the scene upside down and distorted in the bottom quadrant of the screen. The effect looks completely awesome and we hope…

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GLTCH Devblog: Week 6

The beta release date is bearing down on us, and we’ve been working hard this past week to include one of the next milestones biggest components: Progression mode. Up until now, there has only been one core way to play GLTCH and that is Infinite mode, a survive-for-as-long-as-you-can gambit. Progression mode is more like a…

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Enough is Not Enough!

Do you want to see S.W.A.P taken to the next level? Have you been playing non-stop since launch but want to see more (abilities, tiles, game modes, arenas)? We’ve been gaining an incredibly humbling amount of traction over S.W.A.P’s launch, and plenty of positive encouragement to keep pursuing the innovative mechanics that drive S.W.A.P and lead…

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How Stellar: Novae

Hola, Internet. Today, we’re really excited to lift the veil from our gleaming podium of game-ideas-we-actually-like to introduce Novae. Novae is a puzzle / strategy game for Android and iOS, and actually represents our team’s first foray into the incredibly dense waters of mobile game development. Although it’s slowly evolved to something quite technically complex,…

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Who Needs a Games Industry?

#region Rant using Feelings.Disappointment; using Feelings.Rage; using Facts; Indulging you, our dear readers, in a bit of local news for a change: the Australian government has recently published their budget for 2014 indicating the winning and losing industries for the years ahead. And nestled near the back, hiding timidly like a neglected child, is the…

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