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Posts Tagged : gamdev

The S.W.A.P. Beta is Now Available!

You may remember it from the EB Expo in Sydney, but after many months in incubation, the S.W.A.P beta is finally ready to make its debut appearance to the public. The original alpha was developed by a team of students from AIE Sydney, and has been continued under the Clockwork division title, being helped here…

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Oh S***, We Got Published

After a period of uncertainty with our snail-pace progress on Steam’s Greenlight following our week long banishment from the Greenlight service, we began looking for other, smaller distribution platforms that would be willing to take a look at Infinite Loop. Little did we know how many services there are out there that will help market…

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SOS Devblog: Week 2

Lighting, lighting, lighting. Almost all of this week’s development focused around the implementation of our customized 2D lighting system and painstakingly debugging pixel shaders. We’ve known for months how essential the lighting system is in constructing the aesthetic and mood of SOS, and the development of a flexible, powerful and fast system that can operate…

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