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Posts Tagged : devblog

It’s The Final Devblog: Week 26

GLTCH is live! It’s actually live. This labour of love has taken exactly half a year to hit the Play Store (yes, we started the devblog in our first week) and the refresh button could not have been pressed more times as we waited for the final submission to go live. It’s free, so download it…

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Jetpacks and Feedback: The S.W.A.P. Journey

Greetings all, I’m Nico King, the Creative Director here at Chaos Theory, and for the past year I’ve had the pleasure to be the project lead on S.W.A.P – a game that began as a student project and is now late in the beta testing phase. It’s been a thrilling ride, and we’ve all aged…

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SOS Devblog: Week 6

Every week working on SOS (aside from being, you know, the dream, working on your own projects and such) seems to be a series of cursing and blessing for the snapshot mechanic. We’re really excited to unveil it to our early alpha testers because it really does feel unique, and something that none of the…

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