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Posts Tagged : bugs

GLTCH Devblog: Week 20

So many bugs have been fixed. Our massive list of “Gameplay Refinement” and “Art Refinement” bugs has grown from 60 to 150, and we’ve already checked most of those off. Stability improvements across the board has enabled us to comfortably upload our most recent build to the Google Play beta development channel. Yup, we’re in…

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SOS Devblog: Week 5

Although SOS isn’t a game where the player will be dying frequently (a la Limbo), it remains an important motivator for many puzzle solutions. Now that we’ve finally included the capacity for Sin to die, he dies… a lot. Getting struck by heavy objects, falling too fast, spikes, traps, misplaced gravity shifting, and all of…

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