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Posts Tagged : android

GLTCH Devblog: Week 17

This month we scored two rounds of playtesting for the price of free! We were invited along to the AIE Incubator playtesting session, where those in the incubator program were eagerly seeking both praise and criticism for their works-in-progress. It was exciting to see (and break) what some of our contemporaries are working on (looking…

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GLTCH Devblog: Week 8

Why is Graphics.PresentAndSync taking so long? Woah that’s a lot of hotspots in overdraw view. Are you sure you need 80 particles a second in this effect? Optimize! Reduce! Make it faster! We’ve been performing bucket loads of optimization this week while working with the profiler. If the difference between Unity Pro and Free was…

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Project Desola – First Announcement

The Chaos Theory blog has been running quietly over the past couple of months, perhaps a little TOO quietly. We’ve kept our cards close to the chest, but we’ve been holding onto 2 jokers for a while now and our bluff remains uncalled. Desola is a 1v1 turn-based strategy / shifter for iOS and Android…

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