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Posts Tagged : alpha

GLTCH Devblog: Week 6

The beta release date is bearing down on us, and we’ve been working hard this past week to include one of the next milestones biggest components: Progression mode. Up until now, there has only been one core way to play GLTCH and that is Infinite mode, a survive-for-as-long-as-you-can gambit. Progression mode is more like a…

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GLTCH Devblog: Week 3

This week has been tumultuous, with one of our own being hospitalized in Melbourne for almost the whole week while being simultaneously offered short-term contract work for a completely new project. This led to some understandable flux in GLTCH’s progress this week, and we are still trying to finalize our alpha build so that it…

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GLTCH Devblog: Week 1

Goodbye placeholders, your long period of service will be fondly remembered, and your inept visual indication quickly forgotten in the wake of much more aesthetically delicious counterparts. This week has seen immense changes to both the gameplay and aesthetics of GLTCH, and with all the revised entities now hooked up correctly in-engine the game is…

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How Stellar: Novae

Hola, Internet. Today, we’re really excited to lift the veil from our gleaming podium of game-ideas-we-actually-like to introduce Novae. Novae is a puzzle / strategy game for Android and iOS, and actually represents our team’s first foray into the incredibly dense waters of mobile game development. Although it’s slowly evolved to something quite technically complex,…

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