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Posts Tagged : action

It’s The Final Devblog: Week 26

GLTCH is live! It’s actually live. This labour of love has taken exactly half a year to hit the Play Store (yes, we started the devblog in our first week) and the refresh button could not have been pressed more times as we waited for the final submission to go live. It’s free, so download it…

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GLTCH Devblog: Week 25

Nico is not a man to back down from a challenge. Each of GLTCH’s 32 iteration levels were designed and implemented within a week, with some time to spare. It’s been good to see the content we shut out over a month ago make a return. We were prepared for a sneaky stash of bugs…

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GLTCH Devblog: Week 16

We’re paving the way for one of the last big features of GLTCH through the redesign of the game over screen sequence. With a redesigned sector progress bar, there are now some titillating placeholder elements where all the new unlockable glitch content will soon be going! The inclusion of homing experience particles that explode out…

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GLTCH Devblog: Week 14

We’ve collected our notes and rough pencil sketches into a giant list of over 30 new glitches and events to be unlocked over your GLTCH career. With our new strategy being built around progressing through the sectors (read: levelling up), we needed to boost the amount of cool things you can unlock every level. Thus…

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GLTCH Devblog: Week 8

Why is Graphics.PresentAndSync taking so long? Woah that’s a lot of hotspots in overdraw view. Are you sure you need 80 particles a second in this effect? Optimize! Reduce! Make it faster! We’ve been performing bucket loads of optimization this week while working with the profiler. If the difference between Unity Pro and Free was…

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GLTCH Devblog: Week 6

The beta release date is bearing down on us, and we’ve been working hard this past week to include one of the next milestones biggest components: Progression mode. Up until now, there has only been one core way to play GLTCH and that is Infinite mode, a survive-for-as-long-as-you-can gambit. Progression mode is more like a…

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GLTCH Devblog: Week 3

This week has been tumultuous, with one of our own being hospitalized in Melbourne for almost the whole week while being simultaneously offered short-term contract work for a completely new project. This led to some understandable flux in GLTCH’s progress this week, and we are still trying to finalize our alpha build so that it…

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GLTCH: The First Byte

We’ve been running a very covert operation over the holiday season, mostly due to lengthy overseas travel to soak up some sunshine before returning to our screen-lit paradise. It’s time to break the seal on our silence and proudly announce our new project, GLTCH. GLTCH is the first mobile game that we’ve worked on, and…

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