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Posts By : James

Rash Decisions - case study header
Rash Decisions – Case Study

Case Study General Practitioners in Australia see one million presentations of skin cancer per year. In fact, 1 in 5 GP appointments are for dermatological reasons. Considering how predominant dermatology is in practised medicine, it’s surprising that Australian medical students receive an average of 3 dermatology-specific lectures during their entire degree unless they specialise. These…

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In Their Shoes – Case Study

Case Study Takeda Pharmaceuticals provide a treatment for sufferers of Irritable Bowel Disease (IBD), a debilitating illness which currently affects more than 2 million people in Europe alone. To allow their employees to understand what it’s like to live with this disease, they conceived a thought-provoking mixed reality experience called In Their Shoes. In Their Shoes…

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The Classroom of the Future: Games in Education

The world has changed and with it the jobs that students are likely to get and the skills required to be successful at them. Unfortunately, modern teaching methods have fallen behind. Schools no longer provide students with the type of training and practice that they’ll need to be successful in the modern workplace. Thankfully, there’s…

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Don’t Sneeze. Allergens is also Hectic.

The winners of Hectic Games Jam #8 were announced today… aaaaand that makes two for two! Allergens was victorious, and now we don’t know what to do with all these Xboxes. Thanks to this victory, we get to take GLTCH and Allergens down to PAX next month! Northern Sydney TAFE had some unused booth space that they were…

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Autorun is Hectic.

Autorun was declared the winner of Hectic Games Jam #7. Thanks Xbox for the Xbox, and thanks Hugo for forcing our attendance. A couple of weeks ago, we competed in our first public game jam as a team ever. We were nervous, we were excited, but most of all, we had no idea what to…

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It’s The Final Devblog: Week 26

GLTCH is live! It’s actually live. This labour of love has taken exactly half a year to hit the Play Store (yes, we started the devblog in our first week) and the refresh button could not have been pressed more times as we waited for the final submission to go live. It’s free, so download it…

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GLTCH Devblog: Week 25

Nico is not a man to back down from a challenge. Each of GLTCH’s 32 iteration levels were designed and implemented within a week, with some time to spare. It’s been good to see the content we shut out over a month ago make a return. We were prepared for a sneaky stash of bugs…

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GLTCH Devblog: Week 24

We’re now less than a fortnight away from GLTCH’s Play Store debut, so it would only make sense to overthrow how fragment and enemy spawning works, right? Why not? You can tell the crunch time pressure is being applied when you have to seriously weigh up the benefits of changing something major, and although we…

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GLTCH Devblog: Week 23

*cue drum roll* TRAILER! It’s been more than a long time coming (seriously, don’t go back and look at the last piece of video content that we published for GLTCH), but our launch trailer has been recorded, beat matched, edited and released to the public. And you know what a launch trailer means? Release dates! Look…

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