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Monthly Archives : February 2015

GLTCH Devblog: Week 3

This week has been tumultuous, with one of our own being hospitalized in Melbourne for almost the whole week while being simultaneously offered short-term contract work for a completely new project. This led to some understandable flux in GLTCH’s progress this week, and we are still trying to finalize our alpha build so that it…

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GLTCH Devblog: Week 2

We’ve found some time (weekend time, mostly) to take a step back and refocus on what’s most important for the next stage of GLTCH’s development: working our way towards Beta. After sitting down to playtest and talk gameplay, we came to the conclusion that we’d like to try and substantially simplify the game before the…

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GLTCH Devblog: Week 1

Goodbye placeholders, your long period of service will be fondly remembered, and your inept visual indication quickly forgotten in the wake of much more aesthetically delicious counterparts. This week has seen immense changes to both the gameplay and aesthetics of GLTCH, and with all the revised entities now hooked up correctly in-engine the game is…

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GLTCH: The First Byte

We’ve been running a very covert operation over the holiday season, mostly due to lengthy overseas travel to soak up some sunshine before returning to our screen-lit paradise. It’s time to break the seal on our silence and proudly announce our new project, GLTCH. GLTCH is the first mobile game that we’ve worked on, and…

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