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Monthly Archives : September 2014

S.W.A.P v1.0 – The end of the beginning

It’s finally time for S.W.A.P to drop. After 16 different beta builds and over a year of development and playtesting, version 1.0 is finally ready for the public’s consumption. For long-time fans of the game, there is a whole lot of new content in the new release – from new booster tile types to team…

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Enough is Not Enough!

Do you want to see S.W.A.P taken to the next level? Have you been playing non-stop since launch but want to see more (abilities, tiles, game modes, arenas)? We’ve been gaining an incredibly humbling amount of traction over S.W.A.P’s launch, and plenty of positive encouragement to keep pursuing the innovative mechanics that drive S.W.A.P and lead…

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GCC #46 – Virtual Reality // Limited Scope

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** After enjoying our contemplations from the previous fortnight, its back to reality (of the virtual variety) for GCC#46 but with a restriction on scope such that these games could…

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