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Monthly Archives : January 2014

Infinite Loop’s in IndieRoyale

Infinite Loop has been included as mystery content in the upcoming Indie Royale Debut Bundle 9! Although the game doesn’t officially release until February 10, any bundle-buyers will receive a Desura key to download the game as soon as its released.

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SOS Devblog: Week 6

Every week working on SOS (aside from being, you know, the dream, working on your own projects and such) seems to be a series of cursing and blessing for the snapshot mechanic. We’re really excited to unveil it to our early alpha testers because it really does feel unique, and something that none of the…

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SOS Devblog: Week 5

Although SOS isn’t a game where the player will be dying frequently (a la Limbo), it remains an important motivator for many puzzle solutions. Now that we’ve finally included the capacity for Sin to die, he dies… a lot. Getting struck by heavy objects, falling too fast, spikes, traps, misplaced gravity shifting, and all of…

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SOS Devblog: Week 4

I came across an intriguing statistic this week: upon looking at the total editing time on the code for the level editor vs. the code for the actual game, over the past few months of development we’ve spent significantly more time on the level editor! As of this point, that should hopefully turn around, because…

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SOS Devblog: Week 4

We’ve returned from our brief hiatus where we divulge in giving and receiving loot (and what good loot it was this year… #NextGen). I hope everyone enjoyed their New Year celebrations, perhaps in a similar style to Sydney’s $150 million worth of fireworks? So much has happened over the last couple of weeks: we’ve submitted…

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