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Yearly Archives : 2014

Infinite Loop was Greenlit? Since when?

“Congratulations, Infinite Loop has been Greenlit!” That is one of the better emails we’ve woken up to recently, and we would like to extend our thanks to all our supporters in the Steam Greenlight community for letting it happen. After over 300 days within the system, it seems we’ve been chosen to be among one…

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S.W.A.P v1.0 – The end of the beginning

It’s finally time for S.W.A.P to drop. After 16 different beta builds and over a year of development and playtesting, version 1.0 is finally ready for the public’s consumption. For long-time fans of the game, there is a whole lot of new content in the new release – from new booster tile types to team…

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Enough is Not Enough!

Do you want to see S.W.A.P taken to the next level? Have you been playing non-stop since launch but want to see more (abilities, tiles, game modes, arenas)? We’ve been gaining an incredibly humbling amount of traction over S.W.A.P’s launch, and plenty of positive encouragement to keep pursuing the innovative mechanics that drive S.W.A.P and lead…

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GCC #46 – Virtual Reality // Limited Scope

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** After enjoying our contemplations from the previous fortnight, its back to reality (of the virtual variety) for GCC#46 but with a restriction on scope such that these games could…

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GCC #45 – Virtual Reality // Exploration

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** We have been hearing too many awesome things about breakthrough developments in VR recently, so we themed this GCC around creating ideas that we’d love to spend our evenings…

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GCC #44 – Couch Co-op // Free-For-All

** The GCC is Chaos Theory tradition, where each fortnight we pitch a game concept to each other restricted by a particular theme and genre. ** It seems the only games we have time for at the moment are couch co-op or local competitive multiplayer games, but we have been loving Samurai Gunn, Towerfall and…

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Jetpacks and Feedback: The S.W.A.P. Journey

Greetings all, I’m Nico King, the Creative Director here at Chaos Theory, and for the past year I’ve had the pleasure to be the project lead on S.W.A.P – a game that began as a student project and is now late in the beta testing phase. It’s been a thrilling ride, and we’ve all aged…

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How Stellar: Novae

Hola, Internet. Today, we’re really excited to lift the veil from our gleaming podium of game-ideas-we-actually-like to introduce Novae. Novae is a puzzle / strategy game for Android and iOS, and actually represents our team’s first foray into the incredibly dense waters of mobile game development. Although it’s slowly evolved to something quite technically complex,…

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Project Desola – First Announcement

The Chaos Theory blog has been running quietly over the past couple of months, perhaps a little TOO quietly. We’ve kept our cards close to the chest, but we’ve been holding onto 2 jokers for a while now and our bluff remains uncalled. Desola is a 1v1 turn-based strategy / shifter for iOS and Android…

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Who Needs a Games Industry?

#region Rant using Feelings.Disappointment; using Feelings.Rage; using Facts; Indulging you, our dear readers, in a bit of local news for a change: the Australian government has recently published their budget for 2014 indicating the winning and losing industries for the years ahead. And nestled near the back, hiding timidly like a neglected child, is the…

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